SuperScale
SuperScale
The Next Evolution in Mobile Game Publishing



Lean back while we make your games reach top of the charts
 

 
 
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Introducing the next evolution in mobile game publishing.

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SUPERSCALE USER ACQUISITION

Scale up downloads and revenue of a live game 

  • UA Funding & Campaign Management

  • Ad Creatives & ASO

  • Analytics Infrastructure

SUPERSCALE INCUBATION

Incubate a Soft Launched game to maximize it's Global Launch

  • UA Tests

  • Creative Tests & ASO

  • Analytics Infrastructure

SUPERSCALE META-PUBLISHING

Turbo charge your games monetization, retention & Live Ops

  • Ongoing LTV Support — Player Research, Design Analysis, Balancing Feedback, Competitor Analysis, Roadmap feedback, Economy Design, UI/UX feedback, Game Data Analysis, Design Workshop & FTUE optimization

  • Full Live Ops Service — Tracking Infrastructure, Cross Promotion, Custom Live Ops, Segmented Offers, AB tests, On Demand Design Support & Machine Learning

SUPER flexible terms

% of spend fee — Not a revenue share, not a loan

We take all the UA funding risk — Spend your capital to grow your company and not UA

Keep your game & IP  No app or bank account transfers

SUPER tailored services

LTV Support — Part of every long term partnership

% of revenue — We take care of your game Live Ops 100%

% of spend fee — Analytics Infrastructure with dedicated experts

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You're in good company

Fingersoft, charged monkey, madfinger & more...

 

Case Studies - User Acquisition

 
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Diggy's Adventure by Pixelfederation

  • +200% DAU GROWTH

  • +300% REVENUE GROWTH

  • 60 DAY ROAS BREAKEVEN

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Seaport By Pixelfederation

  • +300% DAU GROWTH

  • +500% REVENUE GROWTH

  • 180 DAY ROAS BREAKEVEN

 

Case Studies - LTV & Live Ops

 
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Hill Climb Racing 2 by Fingersoft

  • ONBOARDING > +4.5% 2nd session retention

  • CORE LOOP UX > +26% higher engagement

  • MATCHMAKING BALANCE > 3% D3 & D7 retention

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What The Hen! by Charged Monkey

  • PVP ONBOARDING > +30% PvP engagement

  • LEVEL BALANCE > +63% level throughput

  • SEGMENTED OFFERS > +137% D28 ARPU

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Unkilled by MADFINGER GAMES

  • CORE MONETIZATION > +52% D30 ARPU

  • ONBOARDING > +13% D7 retention

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5 steps to scale your live game

SUPERSCALE USER ACQUISITION™

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Keep your upside

GET THE LION'S SHARE LIKE YOU SHOULD

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6 steps to launching your game

superscale incubation™

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What type of games can we work with?

  • Genre and theme doesn't matter - we're omnivores

  • Free to Play Mobile Games for iOS, Android & Steam

  • Game is Live Globally for SUPERSCALE UA

  • or in Soft Launch for SUPERSCALE INCUBATION

  • You have a SUPER game

 
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Powered by deep bench industry experts

  • BoomBit has a culture of building games since 2012

  • Proven Cellense UA and Analytics infrastructure & an expert UA team

  • Over 30 person team taking care of your User Acquisition

  • SUPERSCALE leadership team coming from decades of publishing experience from working at companies like Rovio, Tilting Point, wooga, Gameloft, Ubisoft & EA.

  Miikka Luotio - Head of Publishing   Game development professional working with mobile games since 2005 and shipped over 16 mobile games as a producer in companies like Digital Chocolate, Rovio, flaregames, Tilting Point.

Miikka Luotio - Head of Publishing

Game development professional working with mobile games since 2005 and shipped over 16 mobile games as a producer in companies like Digital Chocolate, Rovio, flaregames, Tilting Point.

  Ivan Trancik - CEO   Ivan is a serial entrepreneur in big-data & gaming (featured in Forbes 30 under 30 2018). Ivan with his team helped to analyse and launch over 50 games with more than 1.3 billion downloads on mobile and over 20 million sold copies on PC/Console in total.

Ivan Trancik - CEO

Ivan is a serial entrepreneur in big-data & gaming (featured in Forbes 30 under 30 2018). Ivan with his team helped to analyse and launch over 50 games with more than 1.3 billion downloads on mobile and over 20 million sold copies on PC/Console in total.

  Alzbeta Trancik - Head of UA   Game industry analytics and UA professional with strong product development background and 10 years of managerial experience in optimising UA on flagship titles at Ubisoft, Frogmind (Supercell studio), BoomBit and others.

Alzbeta Trancik - Head of UA

Game industry analytics and UA professional with strong product development background and 10 years of managerial experience in optimising UA on flagship titles at Ubisoft, Frogmind (Supercell studio), BoomBit and others.

  Matej Lancaric - Lead UA   Matej develops multi-channel acquisition strategies and marketing campaigns that are designed to drive the overall growth. Together with his team Matej currently manages millions in profitable UA spend monthly in hit games like Diggy’s Adventure and Seaport.

Matej Lancaric - Lead UA

Matej develops multi-channel acquisition strategies and marketing campaigns that are designed to drive the overall growth. Together with his team Matej currently manages millions in profitable UA spend monthly in hit games like Diggy’s Adventure and Seaport.

  Jakub Marek - Head of BI   Jakub designed and managed ultra-scalable game analytics infrastructures suitable for the biggest mobile games; tracked 1+ billion players with hundreds of billions of raw events, currently powering Fingersoft, BoomBit, Frogmind, DoDreams and others.

Jakub Marek - Head of BI

Jakub designed and managed ultra-scalable game analytics infrastructures suitable for the biggest mobile games; tracked 1+ billion players with hundreds of billions of raw events, currently powering Fingersoft, BoomBit, Frogmind, DoDreams and others.

And that's just the beginning

After you become our partner sky is the limit. 

  • Co-Development of new titles

  • 50/50 classic publishing

  • Joint Ventures

  • Investment

  • M&A

  • & More

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